Ideology

Ideology

We live in a simulation.

We know this through probability.

A sentient being or many such beings decide if and when to end the simulation.  

We aim to please those overlords so that our existence continues. 

We must progress.

Destruction is probably wrong.

Utopia is probably wrong.

Love is personal.

The Singularity is probably the goal.  Let’s delay it gracefully.

NPCs, non player characters, are incapable of believing they are in a simulation, we will be free of them.

Life is precious. 

The game is important. 

Experience rules. 

Even if all of the above is wrong, it is more fun and we find each other through it. 

Life is a knot that ends when it is untangled.  

No leaders, no tithes, no church, no structure. 

I see you. 

Society for the Appeasement of the Simulation Overlords